Personal Projects

Spellbound Sentinels

February 2024 – Present

Project Evolution Island

December 2023 – January 2024

Project High Noon

October 2023

Genetic Renegade

March 2023 – April 2023

Gameplay Mechanics

I like to express myself through immersive gameplay mechanics which could mean anything from scripting zombies that burst through walls to creating engaging abilities. I feel that the best gameplay mechanics are:

  • Fun and exciting
  • Intuitive
  • Engaging

Skills

  • C++ Programming
  • C# Programming
  • Formal Logic
  • Indexed Structures
  • Creative Problem Solving
  • Critical Thinking

Additional Information

I have a Bachelor of Science in Game Development and experience in multiple engines, as well as using a custom renderer. My passion for game development continues to grow with each project that I work on.

Software

  • Unreal Engine
  • Unity
  • Visual Studio (IDE)
  • Version Control (P4 / Git)